Blender... finally getting into it...

I finally took time to further investigate Blender 3D - a full featured, professional 3D modeling and animation package, plus compositing functionality.

Some of the first things I ever wanted to do with computers were Games and animations, but somehow, after my first steps with 3D Studio R4 (the software that came on more than 10 3,5" floppy disks, as CDROM's wheren't that common in thoise days), on DOS, the Internet came and took my enthusiasm and attention.

Not that I ever forgot my interest for CG, in the first days, I even mixed 3D with the web, and Got into VRML1998 - which never really took off in the mainstream world - but I went a totally different path when I realized that programming software and administering Linux systems is such an interesting task - and, in the end, knowing how you get computers up and running in a nice and reliable way is the basis of everything else you do with them.
I learned a lot, decided, that I want to do all my work with free software, goit to know interesting people and projects.
And, the internet, and the open source world, is still very interesting.

On the other hand, these days, when thinking back, I realized that something is missing. So, here I am, going back to the roots, and starting to learn blender.
I started with ordering the book "the essential blender", read through it and do some of the stuff explained in there.
One first interesting thing I learned: When playing around with the program on my own, I was sometimes annoyed that I have the numpad keys 7, 1, and 3 to show the views "top", "front", and "side(from left)" - but I missed for a while the opposide sides of each of those - "bottom", "back", "side(from right". In the very first chapter of the book, the explanation: By using "ctrl" key when hitting 7/1/3, you get the other sides... as easy as that.

And it's true, this book, even if you already know some of blender, it show surprising moments as you read it...
As a goody, the first picture I created when playing around with CG yesterday - nothing fancy, but I likr the resault of tuning the smoothness of a UV-Sphere, the hairy particle effect on a cube, some lights and the camera with a funny dotted effect:

Ah, and, by the way, I didn't find this by searching for it: saving the contents of the blender render window works by hitting "f3" - I only realized now,. some mintues later, it is in the files menu of the main application - I didn't look there. Nice extras: you can even screenshot subwindows (the blender UI consists of multiple windows and button boxes which can easily be combined at the user's wish), and the whole application.